Wednesday, November 16, 2011

Brain Explosion

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I was messing around with fluids... trying to break them. I took a colorful ramp and fed it into crazy opacity input keys. This came out of that. Jason said it looked like a brain exploding, so thats what it is.

Its fun to try to confuse maya.

When I see an input like "IMPLODE" I throw it negative, just to mess with maya's head. That kind of stuff makes it feel more like doodling to me. Its cool that you can try whatever you want.

Monday, November 14, 2011

photoghs

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maya fluid simulation

Sunday, November 13, 2011

48 hour film MUDMANS

Heres my 48 hour film. The theme was cactus.



Thursday, October 20, 2011

Monday, August 8, 2011

The face I made

I was working on a rig, modeling this surfer brah... when out of the blue the mesh for his body disappeared.

So I was like "wtf?"

I checked the outliner and the geometry was there. I selected it and I could see the vertexes, but there were no faces.

So again I was like "wtf?"

Being a good citizen I restarted maya, saving my changes.
I opened it back up and everything was gone. When I realized that there was no more hope for the surfer brah this is the face I made:






















Monday, July 18, 2011

ske-tchbook drawings















Scan didn't show up well so i messed with the levels. It was drawn on bright pink paper originally.
















The above is based on an actual conversation. This dude was like, "Jah dude you get shacked" and the other dude was all like, "Jah dude totally shacked"

I had no idea what they were talking about. So I asked around.

I learned something new.

SHACKED
To be so deep inside the tube of a wave that one is completely enveloped - like being inside a fully enclosed dwelling, or shack.
There is an alternate definition "to get really wasted"



Right on


















I've been playing this game called League of Legends

I drew these guys up top based on what I figured the other people playing the game must look like.